Pinokio
FeedAppsRemoteCreate
Download Pinokio
Sign inCreate accountJoin
Sign inCreate accountJoin

Apps

Announcements

View all

Official updates.

Pinned announcement from Pinokio
pinokio
@cocktailpeanut•7h ago
Pinokio Create: Turn Anything into a 1-Click Launcher, Automatically.Pinokio now talks to your AI agent to package anything into a 1-click launcher, publish to github, and list on pinokio, automatically. Just click the "Create" button at the top, select a template, enter what you want, and open in pinokio. Pinokio will hand off all the instructions needed to your own AI agent, and your agent will take it from there, taking care of everything automatically: Build a new app: Build a new app with 1-click launcher built-in, publish to github, and list to pinokio Publish your own app: Take your existing project, package it as a 1-click launcher, publish to github, and list to pinokio 1-Click Launcher for any existing project you want to try: Take any existing project you want to try out, package it as a 1-click launcher, publish to github and list on pinokio, all automatically.
Mumblebox 3D Asset Foundry
@mumblebox•7h ago
Foundry Preview 31 — Orbit with Splats and nine languagesMake 3D gaming assets on your GPU, from quick blockouts to finished textured models for Blender. Preview 31 is up, and this time the mushroom gets to do two jobs. Orbit with Splats Start with an image, make an orbit video, and use it to build a textured mesh and a matching Gaussian splat. The splat can capture the fine color and surface detail you see in the orbit. The mesh gives you geometry you can edit in Blender or use as the basis for collision. You can preview both and export them together as a GLB and PLY in one package. I had a last-minute change of heart about making people install Brush separately. Now Foundry downloads and verifies Arthur Brussee’s Brush the first time you train a splat. I tested first-use setup in the wizard and through MCP Rocket Mode. Both finished training and exported the pair. Nine languages, loaded as you need them Foundry now supports English, Simplified Chinese, Latin American Spanish, French, Brazilian Portuguese, German, Japanese, Korean, and Hindi. English stays loaded. Pick another language and Foundry loads just that translation. Switch again and it releases the previous one. You can run the wizards yourself, or connect Codex, Claude Code, or another MCP-enabled coding agent. The idea is to let your GPU make the first pass while your agent keeps working, then bring the asset into Blender for the work that needs it. That can save time and tokens whether you need a stand-in for a scene or a finished prop. I’m still tuning the recipes and defaults. If you get a good result or find a setting that makes a difference, I’d love to see the asset and hear what you used. Thanks to everyone who’s been trying Foundry, sharing logs, and helping me figure out what to fix next. Get Foundry on Pinokio · Preview 31 on GitHub Thanks for trying Foundry! 谢谢你来试试 Foundry! ¡Gracias por probar Foundry! Merci d’avoir essayé Foundry ! Valeu por testar o Foundry! Danke, dass du Foundry ausprobierst! Foundryを試してくれてありがとう! Foundry를 써 주셔서 고마워요! Foundry आज़माने के लिए शुक्रिया!
Phosphene
@bizarro•12h ago
Phosphene 5.0.23 - fewer failed rendersPhosphene 5.0.23 is out. We went through the renders that failed for people over the last days, found the cause of each, and fixed what was ours. Everything here is free for everyone. Trained characters and styles on 16 to 24 GB Macs. Some LoRAs, and some sets of two or more, stopped a video at the start with "Expected shape (19, 4096) but received shape (27, 4096)". They render now, with the same result as on bigger Macs. One more try when macOS stops a video while it reads the prompt. This happens most on M1 and M2 Macs. Phosphene now waits 45 seconds and tries once more by itself. Before, that kind of stop failed the render at once. MiniMax H3 after a graphics stop. When macOS stops an H3 render with "Impacting Interactivity", Phosphene remembers it and hands later H3 renders on that Mac to the graphics chip in smaller pieces. Same picture; it may be a little slower. No more "The reference image is no longer on disk". A picture or clip that a waiting render still needs can no longer be deleted from Recent uploads or moved to the Trash. Phosphene tells you how many renders use it. Pinokio installs the image engine by itself. If it is missing, making a picture adds it (about a minute, no models) and carries on. Clearer messages. A failed 720p export says why and what to do. Cover a song says plainly when a recording cannot be read. Two LoRAs at once on a 16 GB Mac, rendered with 5.0.23. Press Update, then restart Phosphene. Release notes: https://github.com/mrbizarro/Phosphene/releases/tag/v5.0.23
MiniMax H3 Studio
@mvrdvk•1d ago
How to try it: Open Motion → Face Swap, add a source clip and a portrait of the replacement face, then describe exactly which person to swap. Preview a short shot first and check that the face follows the original head movement and expressions.
Haru
@cocktailpeanut•1d ago
Haru: HER is here. Realtime voice chat with an AI friendRemember the movie HER? You talk to an AI like talking to a friend. It's not an assistant. It's your friend. You can just chat about anything, you can even interrupt while they're talking. Well, now you can actually experience the same thing with Haru. It's fully open source and open weight. It's completely free to use forever. More on X: https://x.com/cocktailpeanut/status/2121287442086994133 And here's what the UI looks like. When you start the chat (which can continue up to 60 minutes) and turn on the microphone, haru introduces himself/herself and you just start chatting. You can even interrupt while haru is speaking, just like chatting with a human. It is not perfect and has some quirks, but definitely worth trying out, really fascinating. System Requirements I've tested on NVIDIA GPU and Mac. Based on my experience you need: At least 12GB VRAM (but 16GB VRAM if you want actual smooth experience) NVIDIA GPU or a 12GB RAM Mac Supported Languages English Spanish Portuguese German French Chinese Japanese Russian Korean Examples Check out some examples: https://x.com/vinami/status/2121049617383231604?a=f1l6aAn7At7YIwYGWao&s=20 https://x.com/HigurashiAI/status/2121043937762889832?a=LxX12XkRp1HaexjZ_8Q&s=20
PotionUI
@oroborus•1d ago
PotionUI 0.2.0: Kits, API keys, Perfect loop videos and a rebuilt details viewPotionUI 0.2.0 is out. Click Update in Pinokio to get it. The Update button now updates the launcher itself too. This release is about reusing what you already have and building on top of PotionUI. Kits keep sets of pictures, clips, audio and text together so you can drop them into any prompt (in other apps this is also called "Actors" or "Cast", but I didn't want to limit it to video only), and API keys let scripts and tools use your instance with exactly the access you choose. What's new Kits: make a named set of pictures, clips, audio and text in the Library and cite one item in a prompt as @kits.name.item. Only the items you cite go to the model. Add items straight from History. One media picker: History, Library and Kits are tabs of the same picker everywhere, with Small, Medium and Large tiles and a Replace menu on any loaded item. Video modes, simplified: MiniMax-H3 Video is now Video Director, with Text to Video, Image to Video and First to Last Frame as single-clip modes. Old sessions still open. Perfect loop for MiniMax-H3: give it a picture and what should move, get back a clip whose end flows into its start. LTX-2.5 Ingredients: characters and props from your pictures stay consistent in a new video. MOSS-Image regional prompting: draw regions on a canvas and describe each one. MiniMax-H3-Image is a new model family, with text to image and edit presets that take LoRAs. API keys: create keys with their own permissions, choose which MCP tools each can use, and generate from a saved session with a script. There is a new API guide with examples. Preset mirrors: admins can rename a preset and make copies that reuse its files with their own name, cover, defaults and modes, plus fixed prompt text that regular users never see. Plugin catalogs: install plugins from a catalog right in Admin. Queue routing: jobs spread across the backends of an engine, and a busy or silent worker no longer fails them. Nicer to use A rebuilt generation details view: parameters in boxes you copy with a click, section counts, and Library items open in the same view with previous and next. Prompt references show as readable thumbnail chips. A button on the resolution picker swaps to the mirrored size. Quick delete: press Delete on the current generation, or delete a whole collection's entries. Tags on models in Admin. A six-step setup wizard that no longer fails because a test generation did, and picks up again after a restart. Community contributions Big thanks to M4-S4 for a large share of this release: Install plugins from a catalog in Admin, and a plugin can no longer end up enabled after a failed install Face detection, face vectors and image embeddings for plugins, plus more plugin page and preset tools, and test databases for plugin authors RTX Upscale can raise a video's frame rate (2x, 4x or a target rate), and RIFE accepts a target frame rate Wan video decoding fits in less memory, and Wan 2.2 5B gets image to video MiniMax-H3-Image edits work on cards with less memory, such as 12 GB The default 1080p SeedVR2 video upscale fits a 12 GB card Effects work again with ffmpeg 8 The Plugins docs now point to community catalogs Fixed The first generation after a start no longer fails on a half-loaded module. Wan 2.2 image to video, and long Wan clips, fit in memory where they ran out. Security: setting up the first account behind a proxy now needs the setup token, users can no longer switch their own MCP access back on, and hidden fixed prompt text can no longer leak. Before you update Back up your data first. The first start migrates your database and that cannot be undone. Your MCP tokens become API keys that work for MCP only, so create a new key if a script needs the HTTP API. A saved session on the retired Long video mode opens with an offer to convert it to Video Director. You may see harmless "plugin not found" lines for two plugins that no longer exist at startup. The old MCP token routes and the token in a socket URL still work this release but are deprecated, so move your scripts over. Windows is fully supported. Update Click Update in Pinokio, start PotionUI and let it finish its first-start migration. Then open Settings and look at API keys. Full release notes: https://github.com/PotionUI/PotionUI/blob/master/CHANGELOG.md Website: https://potionui.com Discord: https://discord.gg/avR4trp3b8
Type:api
apipluginAll
Platform:All
AllmacOSWindowsLinux
GPU:All
AllNVIDIAAMDApple
Sort by
RecommendedLatestCheck-ins
#ai196#tts64#image-generation50#video-generation42#140#music35#utility35#video29
HaruFeatured
Haru-4B voice conversations in your browser. Apple silicon Mac or NVIDIA CUDA on Windows/Linux. See README for GPU and system memory requirements.
cocktailpeanut/Haru.pinokiov8.0.0updated 1d ago
#ai#full-duplex#realtime
@cocktailpeanut0 check-insNVIDIAAMDApple
ZONOS3-MiniFeatured
Local multilingual speech generation, voice cloning, and voice steering with Zonos Voice Studio. https://github.com/Zyphra/ZONOS3-Mini
cocktailpeanut/zonos3-miniv8.0.0updated 2d ago
#ai#tts#voice
@cocktailpeanut0 check-insNVIDIAAMDApple
PotionUIFeatured
PotionUI: self-hosted AI image and video generation with a preset-driven interface, a native diffusers engine and ComfyUI support. Requires Windows or Linux with an NVIDIA GPU (driver 580 or newer, 8 GB VRAM and 16 GB RAM minimum). Other machines get a remote-only install.
PotionUI/potionui-pinokiov7.0updated 19d ago
7 check-insNVIDIAAMDApple
FooocusPlusFeatured
An enhanced version of Fooocus giving you access to all of the latest AI image generation models
6Morpheus6/FooocusPlusv8.0updated 23d ago
#ai#image-generation
@morpheus8 check-insNVIDIAAMDApple
Drama 3 Offload StudioFeatured
Fish Audio Drama 3 (expressive TTS, voice cloning, voice design, directing notes) from the fishaudio/Drama-3 Space. Models: the full model for 24+ GB NVIDIA GPUs, the Small GGUF (drama3-small, Japanese and English) for 16 GB, and MLX 4-bit / 3-bit conversions of the full model for Apple Silicon (64 / 48 GB, untested on a Mac).
ThomasEricB/drama3-offload-studiov7.0updated 9d ago
#tts#ai
@thomas_eric10 check-insNVIDIAAMDApple
YUE2 // GROOVEFeatured
YUE2 // GROOVE is the latest music studio built on the open-source Yue2 model and its inference stack. Generate high-quality full songs from style and lyrics with an editable score plan — powered by the latest YuE model — cover from audio with SheetSage2 and MERT2, refine and compare edits, and keep your works in a reusable, easy-to-manage library. You get high-quality creation with real creative control. Hardware: an NVIDIA GPU with 24 GB VRAM on Linux (YuE2's recommended setup, validated end-to-end on NVIDIA L4 hosts; a 16 GB memory budget runs everything the app can produce, and 12 GB runs the unquantized model at CFG 1.0 or for shorter songs) or an Apple Silicon Mac with 32 GB+ unified memory (where this app is developed and tested). Windows is best effort: install, launch, Cover and a full-length song verified on Windows 11 (RTX 2070, 8 GB); song generation there runs through the GGUF engine. Cards under 16 GB (and Windows) get the optional GGUF engine: the same model through yue2.cpp with an 8-bit backbone, 8.2 GB peak for a full song, measured indistinguishable from the reference rendering in a blind ABX, a different take for the same seed; the reference PyTorch configuration stays the default wherever it fits.
deadjoe/yue2-groove-pinokiov8.0updated 4d ago
#music
@bearbone13 check-insNVIDIAAMDApple
SeedVR2-7B MLXFeatured
One-step SeedVR2-7B diffusion super-resolution upscaler, running natively on Apple Silicon via MLX. Choose between fp16 / int8 / sharp model variants, tune scale, softness, and seed, and compare before/after with a slider.
Rdx-ai-art/SeedVR2-MLX.pinokiov7.0updated 26d ago
@rdx_ai5 check-insNVIDIAAMDApple
PulseForgeFeatured
A fully local, cross-platform audio visualizer editor. Create reactive music videos with layered graphics, AI-transcribed lyrics, and frame-perfect MP4 exports — all running in your browser
TheAwaken1/PulseForgev5.0updated 20d ago
#music#audio-visualization
@theawakenone5 check-insNVIDIAAMDApple
theDAWFeatured
Full-featured DAW, DJ, and VJ app interoperable w/Ableton, Reaper, Resolume & more. Stable Audio 3, Magenta RT2, Lyria 3 Pro, Suno API, Chimera track fusion, Demucs stems, MIDI generate/notate, rule-based composer (harmony, counterpoint, fugue), orchestra sound bank w/concert-hall reverb, VST3 instruments, MPE, native Audima Labs Sway support, img > spectrogram > music, drawing > music, VST3 & .gan plugins, automix & key-lock, GLSL shaders, volumetric video, Quest 3 XR interface, MIDI auto-map, RAG assistant, asset library with example projects
gantasmo/theDAW-Pinokiov7.0updated 26d ago
#music#daw#music-studio
@gantasmo11 check-insNVIDIAAMDApple
God's Eye ViewFeatured
A live 3D intelligence console for planet Earth.
bilawalsidhu/gods-eye-viewv3.6updated 6 min ago
#god's-eye-view#eye#godseye
@bilawalsidhu457 check-insNVIDIAAMDApple
MiniJamFeatured
Describe any song in plain English, compose a structured caption and lyrics locally, and generate it with MiniMax Music 3.
cocktailpeanut/minijamv7.0updated 2mo ago
#music-generation#ai#musicgen
@cocktailpeanut1 check-inNVIDIAAMDApple
MiniMax H3 ComfyUIFeatured
MiniMax H3 omni-modal video generation in ComfyUI. Text/image/video/audio in, video with native 32kHz stereo audio out (768p default, 1080p+ supported). Disk-optimized: pruned INT8 + NVFP4 weights (~63GB instead of ~290GB). NVIDIA only.
ThomasEricB/minimax-h3-pinokiov8.0updated 4d ago
#video-generation#minimax#comfyui
@thomas_eric62 check-insNVIDIAAMDApple
SongGeneration StudioFeatured
AI Song Generation with Full Style Control - Generate complete songs with lyrics, vocals, and instrumental tracks using Tencent AI Lab's SongGeneration (LeVo) model. [NVIDIA ONLY]
6Morpheus6/SongGeneration-Studiov3.7updated 1mo ago
#music#song#audio
@morpheus25 check-insNVIDIAAMDApple
ai-toolkitFeatured
AI Toolkit by Ostris
pinokiofactory/ai-toolkitv3.7updated 11d ago
#ai#trainer#training
9 check-insNVIDIAAMDApple
AgentsViewFeatured
Browse, search, and analyze sessions from Claude Code, Codex, and other coding agents locally.
cocktailpeanut/agentsview.pinokiov8.0updated 1mo ago
#claude#agent#agents
@cocktailpeanut5 check-insNVIDIAAMDApple
GeoLibreFeatured
A free, open-source GIS for visualizing, exploring, and analyzing geospatial data locally in your browser.
cocktailpeanut/geolibre.pinokiov7.0updated 20d ago
#gis
@cocktailpeanut4 check-insNVIDIAAMDApple
Uncensored Local StudioFeatured
Run image generation, GGUF language models, Whisper speech recognition, and Kokoro speech synthesis locally from one offline studio.
cocktailpeanut/uncensored-local-studio.pinokiov8.0updated 12d ago
#image-generation#llm#ai
@cocktailpeanut35 check-insNVIDIAAMDApple
MuScriptorFeatured
Local multi-instrument audio-to-MIDI transcription from Kyutai and Mirelo.
cocktailpeanut/muscriptor.pinokiov8.0.0updated 1mo ago
#music#audio#midi
@cocktailpeanut28 check-insNVIDIAAMDApple
MaestroFeatured
An all-in-one, 100% local AI creative studio, director, and multi-track editor. Generate with MiniMax H3, LTX-2.5/2.3, Wan, Flux, Qwen, and more; turn an idea or song into a planned production; then finish it on the timeline. Requires an NVIDIA GPU (6GB+ VRAM).
Blizaine/Maestrov8.0updated 20h ago
#maestro#video-generation#music
@blizaine305 check-insNVIDIAAMDApple
UnderfitFeatured
LoRA fine-tuning dashboard for Stable Audio 3
cocktailpeanut/underfit.pinokiov7.0updated 1mo ago
#lora#music#ai
@cocktailpeanut6 check-insNVIDIAAMDApple
Previous
12345...9
NextPage 1 of 9

Get project updates

Pulse

View all

The latest posts from across Pinokio.

Se pueden hacer videos?
@osparfai · OpenSora
Please can all of you guys share me the knowledge and right use of Pinokio 🙏
@totoyi · Community
anyone got some bars? #GBC
@lilpeep · Community1
How can I play n8n for free on this site?
@mounirdz26 · n8n
Ever since I updated Maestro a day or so ago, I haven't been able to use director at all: H3 story/ph...
@pinokionut2 · Maestro1

Radar

View all

Projects getting attention.

Followed·3 min
Hermes Agent
Self-improving CLI agent by Nous Research with local memory, skills, and messaging workflows.
Installable
Followed·4 min
Phosphene
On your Mac, make AI video with sound. Free and open source. Run LTX-2.5, Hailuo H3 and H3 Flex locally on Apple Silicon: text or image to video, lip-sync, songs, images and character training. AI agents like Claude Code and Codex can drive it too. No cloud or API key.
Installable
Followed·13 min
Open WebUI
User-friendly WebUI for LLMs, supported LLM runners include Ollama and OpenAI-compatible APIs https://github.com/open-webui/open-webui
Installable
Followed·17 min
Florence2
An advanced vision foundation model from MicroSoft https://huggingface.co/spaces/gokaygokay/Florence-2
Installable
Followed·18 min
ACE-Step UI
Open source UI for ACE-Step 1.5 music generation.
Installable
Pinokio
PrivacyTerms
FeedAppsCreateRemote

Explore the community

#showcase
Minimax H3 Singularity 4 Step Generation Prompt: Use the provided image as the starting frame. Preserve the exact minimalist black-and-white Wojak meme drawing style, characters, and party setting. Static camera, no cuts, no zooms, no dialogue, no text. 0–3s: The man leans casually against the wall in the corner, legs crossed, one hand in his pocket, holding his drink. He has a faint, peaceful smile. Across the room, three extremely attractive adult women dancing at the party notice him. They exchange excited glances. 3–7s: The first woman confidently approaches him, flips her hair, gives h...
@cocktailpeanut·16d ago
#cool-project
Preview of my next project!
@theawakenone·2d ago
#guide
Pinokio Create: Turn Anything into a 1-Click Launcher, Automatically.
@cocktailpeanut·7h ago
#testers-wanted
For those of you brave enough to install... Thanks for trying it out. I am adding a bug report feature and fixing the workflows for objects/creatures/vehicles. I am also adding a coding agent driven headless Blender node. I will be looking to optimizes for low memory systems soon. There is alot to do on the Roadmap. Thanks for your interest.
@mumblebox·11d ago