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pinokio
@cocktailpeanut•16h ago
Beta Testers Wanted for New Pinokio Desktop ReleaseA new release of Pinokio Desktop is almost here! It includes security updates and a powerful new feature. If you would like to try it out early, please reach out: DM me on X: https://x.com/cocktailpeanut Tag me in the #general channel on the Pinokio Discord https://discord.gg/TQdNwadtE4
Phosphene
@bizarro•17h ago
One Shot joins and repair fixes in Phosphene 4.19.13A whale waiting at a railway crossing. The picture is a frame from a local Hailuo H3 demo. One Shot carries the last picture into the next section, including after a stopped take. Engine repairs work in installation folders with spaces. Failed model licence saves can be retried. Ingredients checks model compatibility before preparing a render. Image crashes give more accurate recovery advice. Press Update in Pinokio, then restart Phosphene. https://github.com/mrbizarro/Phosphene/releases/tag/v4.19.13
FlashVSR+ Video Upscaler
@rdx_ai•1d ago
Launching the most efficient, fastest video upscaling on Mac — FlashVSR+'s one-step diffusion pipeline running at full GPU speed through vpipe's Metal backend. 🚀 How to use Model — choose Turbo or Base and hit Fetch model (first time only). You'll see per-file download status and a live progress bar. Input Video — drop an mp4 / mov / mkv / webm file. Settings — pick the target resolution (with aspect-lock / match-source-aspect), output FPS, color fix, decoder (Tiny fast / Full VAE), temporal compression, seed (or random), and whether to keep the source audio. ⚡ Upscale Video — the ⚡ logo flickers to life and the job runs in the background; watch the phase, clip counter and log tail (the red Cancel stops it). When it's done, the result appears in the Result tab. Compare — drag the divider (or the slider) to sweep between original and upscaled; Play keeps both in sync; use the seek bar to jump around. Scroll to zoom, drag to pan, double-click to reset. Library — all past outputs with previews and badges. Each card: ⬇ download, ⇄ compare, 🗑 delete (just that generation), or click to open it on the Result page. ⟳ refreshes; 🗑 Clear wipes the whole library.
Wan2GP
@cocktailpeanut•1d ago
Hy-Nomas World Model Support in WanGPWanGP has added support for Hy-Nomas, a world model from Tencent: https://hy-nomas.hy.tencent.com/ You can generate the world using: WASD control Natural language prompt Here's an example where I pressed "D" (move right), and then entered "The fox climbs up the tree": Getting it to work It's kind of hidden, you have to click the earth icon to open the world model view, which will display the Hy-Nomas option. The default prompt is already filled out so you can start out by simply clicking "generate" to generate the initial world. Once generated, you should be able to click "Explore" to explore the world, which loads the generated world (this takes some time to initialize) Should work REALTIME on 24GB+ VRAM Of course, the most important part: Does this work on my PC? I think if you have at least 24GB VRAM it should work in realtime. Should work on low VRAM (8GB+ VRAM) but not realtime But if you don't have 24GB VRAM? The model still runs with as low as 8GB VRAM, but the generation itself is probably not going to be realtime. Does it matter if not realtime? So why bother? If it's not realtime, isn't it just a glorified video generation model with shorter generation time? Not quite. 1. It’s a closed loop, not a single prompt. A video model takes one prompt and returns a finished clip, and you can’t step in halfway through. A world model generates a chunk, takes your next input (camera move, "fox climbs the tree"), then generates the next chunk from everything so far. That's what the page means by "Multi-turn Prompt Control" and "Interleaved Text + Camera Control". Running slowly turns it into a turn-based game instead of a real-time one, but it’s still interactive, and you can branch: same world, different action, different outcome. 2. The world persists. The "Consistent World Memory" claim is important. If you pan away from a building and come back, it should still be the same building. Normal video models drift or forget after a few seconds, which is why they top out at roughly 5–10s clips. Keeping a world consistent for up to 60 seconds of free camera movement implies the model has learned something like 3D structure and object permanence, not just plausible-looking pixels. Why it matters even when it is slow Long, controllable video: If you just want a minute-long shot where the camera moves through a coherent space, a world model is the better video tool, even offline. Training and evaluating agents and robots" Simulators don't need to run in real time. They need to respond to actions and stay consistent, which is exactly what this adds. Previz and game prototyping: You can walk through a scene before anyone builds it in 3D. Speed tends to improve: Realtime is mostly an inference-optimization problem (distillation, fewer steps, quantization). Stable Diffusion went from minutes per image to real-time on consumer GPUs in under two years, and the capability arrived before the speed did. Not to mention there are already models like Overworld that demonstrates realtime is already possible: https://pinokio.co/apps/github-com-cocktailpeanut-overworld-pinokio Basically, it's not fair to call these "video model with faster generation". It's more like a video model trained to respond to your actions and remember the world it has generated. Speed decides whether it feels like a game, but the action conditioning and memory are what make it useful. Just need to go faster. Anyway, definitely worth trying out!
YUE2 // GROOVE
@bearbone•2d ago
YUE2 // GROOVE 1.0.11 — Windows Cover detection fixesA small update to improve Cover setup and troubleshooting on Windows: Fixed AUTO-DETECT incorrectly reporting that the Cover environment was missing. Improved environment checks and error messages for audio-library loading problems. Added audio-library checks during installation and updates. New installations on Linux/Windows PCs without NVIDIA GPUs now use the smaller CPU packages for Cover. To update: stop the app in Pinokio, click Update, then Start. No Reset is needed. The app footer should show 1.0.11. If you still see a torchaudio error, please share the full error output or a screenshot. This update helps identify loading problems, but does not automatically repair every existing installation. Thanks to everyone reporting issues and helping improve Groove!
AkiFactory
@mvrdvk•2d ago
AkiFactory is live — one topic, a finished short video, and an optional AI coverThe Coming Soon post now has a working public preview. 🚀 AkiFactory turns a topic into a vertical short: script → voiceover → stock clips → subtitles → final edit. Built with Turkish narration and text quality in mind, with multilingual production options. What you can do: Use Pexels, Pixabay, or both for stock footage. Download narration, subtitles, music and source clips separately for your own edit. Enable optional AI covers: Qwen-Image creates the artwork without text, then AkiFactory adds your video title with a real font so Turkish characters stay intact. Turn it off whenever you do not need it. Find your finished videos and covers together in the gallery. Install: Open the GitHub repository in Pinokio, click Kur / Onar (Install / Repair), then Başlat (Start). Add your own stock API keys and configure Ollama or a supported LLM connection in Settings. Windows 10/11 x64 public preview. Stock search and Edge TTS need internet. AI covers are an optional NVIDIA CUDA feature: around 30 GB of model downloads, with at least 50 GB free space recommended. The sample cover was generated on an RTX 5060 Ti 16 GB. Personal RVC voice models are not included. Tested on my development machine; fresh-machine installs may still need fixes. If you try it, please share your Windows/GPU details and any errors—without API keys. Feedback will help shape the next version. GitHub: https://github.com/erdinoral/AkiFactory Thanks to everyone who encouraged the Coming Soon post. Looking forward to seeing what you create!
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Projects getting attention.

Followed·15 min
Wan2GP
1-click WanGP Launcher. Super Optimized Gradio UI for AI video creation for GPU poor machines (6GB+ VRAM). Supports Wan 2.1/2.2, Qwen, Hunyuan Video, LTX Video and Flux. https://github.com/deepbeepmeep/Wan2GP
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Deepseek-ai-Janus
Janus Pro 7B is a powerful multimodal AI model designed for advanced image understanding and text-to-image generation.
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Generated with FastH3 (available in Maestro 3.2) on NVIDIA A4500 Prompt: 15-second realistic found footage horror, recorded on a cheap MiniDV camcorder in 2004. Two young men explore the basement of an abandoned farmhouse at night. The flashlight reveals shelves filled with hundreds of neatly labeled plastic bags, each containing a wallet, car keys, and a cell phone. 0–4 seconds: The cameraman slowly pans across the shelves. One man whispers, "What the fuck is all this?" 4–8 seconds: His friend picks up a bag, examines the driver's license inside, and says, "These are people's belongings. W...
@cocktailpeanut·4d ago
#cool-project
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@ky13k0d3·1d ago
#guide
Free disk space in pinokio
@morpheus·5h ago
#testers-wanted
Beta Testers Wanted for New Pinokio Desktop Release
@cocktailpeanut·16h ago