Wanted
1,933 projectsNon-launcher projects without a Pinokio launcher yet.
A platform for reproducible world model research and evaluation
Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video
Get Spotify tracks in true FLAC from Tidal, Qobuz & Amazon Music — no account required.
PIXLRelight: Controllable Relighting via Intrinsic Conditioning
Contribute to KevinXu02/R3 development by creating an account on GitHub.
Open source AI-powered video clipping platform that automatically transforms long-form videos into engaging short clips optimized for social media platforms.
NEO Series: Native Vision-Language Models from First Principles
Nodes for NSFW content filtering. Easy, fast and accurate.
Self-host the powerful Chatterbox TTS model. This server offers a user-friendly Web UI, flexible API endpoints (incl. OpenAI compatible), predefined voices, voice cloning, and large audiobook-scale text processing. Runs accelerated on NVIDIA (CUDA), AMD (ROCm), and CPU.
💖🧸 Self hosted, you owned Grok Companion, a container of souls of waifu, cyber livings to bring them into our worlds, wishing to achieve Neuro-sama's altitude. Capable of realtime voice chat, Minecraft, Factorio playing. Web / macOS / Windows supported.
Real-time 3D full-body reconstruction from a single camera, Multiperson BVH output, Pure C++ runtime, ONNX + ggml, 70-joint skeleton with hands.
Secure local trace capture and inspection for Codex and Claude agent sessions.
PartFlow: two-stage image-conditioned 3D editing (inference code)
Create professional demos and mockups in seconds, directly in your browser
Contribute to PrismML-Eng/Bonsai-Image-Demo development by creating an account on GitHub.
LucidFlux: Caption-Free Photo-Realistic Image Restoration via a Large-Scale Diffusion Transformer, ICLR 2026
TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction
AVTR-1: Avatars that listen back
[CVPR'26] Official code for the paper "VGG-T³: Offline Feed-Forward 3D Reconstruction at Scale"
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models
