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Phosphene 4.8.2 - bug fixes

@bizarro
1mo ago

Just bug fixes this time. Update from the Pinokio sidebar - no new downloads.

What you'll notice:

  • Out-of-memory renders now SAY they ran out of memory, with advice (shorter clip / smaller canvas), instead of a log that just stops.
  • A stuck render stops itself after 20 minutes of no progress instead of hanging forever.
  • The "H3 needs repairing" card names the actual missing piece, and installs with models on an external drive are properly recognized - no more phantom 75 GB re-download offers.
  • One memory floor for H3 everywhere: 36 GB.
  • Update now repairs a broken Python environment by itself instead of failing with a red banner.
  • You can select and copy text from the Logs tab again.
  • Character training: the saved training info is truthful now, widescreen trainings actually train widescreen, and the strength check stops flagging good character files as weak.

Full details on the GitHub releases page. If a render still fails after this, the error should finally tell you WHY - and if it doesn't, that's a bug: open an issue with the message.

Phosphenemrbizarro/phosphene
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Up to 10 files, 25MB each. Images are optimized; GIFs -> MP4; videos 720p (max 120s).

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Phosphenemrbizarro/phosphene

Local generative video, image, and character training on Apple Silicon. Train face + voice LoRAs in-app. Q8 HQ for character clips. MLX native — no...

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@bizarro1mo ago
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Phosphenemrbizarro/phosphene

Local generative video, image, and character training on Apple Silicon. Train face + voice LoRAs in-app. Q8 HQ for character clips. MLX native — no...

View app

Published by

@bizarro1mo ago

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