
Make 3D gaming assets on your GPU, from quick blockouts to finished textured models for Blender. Preview 31 is up, and this time the mushroom gets to do two jobs.
Orbit with Splats
Start with an image, make an orbit video, and use it to build a textured mesh and a matching Gaussian splat. The splat can capture the fine color and surface detail you see in the orbit. The mesh gives you geometry you can edit in Blender or use as the basis for collision. You can preview both and export them together as a GLB and PLY in one package.
I had a last-minute change of heart about making people install Brush separately. Now Foundry downloads and verifies Arthur Brussee’s Brush the first time you train a splat. I tested first-use setup in the wizard and through MCP Rocket Mode. Both finished training and exported the pair.
Nine languages, loaded as you need them
Foundry now supports English, Simplified Chinese, Latin American Spanish, French, Brazilian Portuguese, German, Japanese, Korean, and Hindi. English stays loaded. Pick another language and Foundry loads just that translation. Switch again and it releases the previous one.

You can run the wizards yourself, or connect Codex, Claude Code, or another MCP-enabled coding agent. The idea is to let your GPU make the first pass while your agent keeps working, then bring the asset into Blender for the work that needs it. That can save time and tokens whether you need a stand-in for a scene or a finished prop.
I’m still tuning the recipes and defaults. If you get a good result or find a setting that makes a difference, I’d love to see the asset and hear what you used. Thanks to everyone who’s been trying Foundry, sharing logs, and helping me figure out what to fix next.
Get Foundry on Pinokio · Preview 31 on GitHub
Thanks for trying Foundry!
谢谢你来试试 Foundry!
¡Gracias por probar Foundry!
Merci d’avoir essayé Foundry !
Valeu por testar o Foundry!
Danke, dass du Foundry ausprobierst!
Foundryを試してくれてありがとう!
Foundry를 써 주셔서 고마워요!
Foundry आज़माने के लिए शुक्रिया!
Make 3D gaming assets on your GPU, from quick blockouts to finished textured models for Blender. Preview 31 is up, and this time the mushroom gets to do two jobs.
Orbit with Splats
Start with an image, make an orbit video, and use it to build a textured mesh and a matching Gaussian splat. The splat can capture the fine color and surface detail you see in the orbit. The mesh gives you geometry you can edit in Blender or use as the basis for collision. You can preview both and export them together as a GLB and PLY in one package.
I had a last-minute change of heart about making people install Brush separately. Now Foundry downloads and verifies Arthur Brussee’s Brush the first time you train a splat. I tested first-use setup in the wizard and through MCP Rocket Mode. Both finished training and exported the pair.
Nine languages, loaded as you need them
Foundry now supports English, Simplified Chinese, Latin American Spanish, French, Brazilian Portuguese, German, Japanese, Korean, and Hindi. English stays loaded. Pick another language and Foundry loads just that translation. Switch again and it releases the previous one.
You can run the wizards yourself, or connect Codex, Claude Code, or another MCP-enabled coding agent. The idea is to let your GPU make the first pass while your agent keeps working, then bring the asset into Blender for the work that needs it. That can save time and tokens whether you need a stand-in for a scene or a finished prop.
I’m still tuning the recipes and defaults. If you get a good result or find a setting that makes a difference, I’d love to see the asset and hear what you used. Thanks to everyone who’s been trying Foundry, sharing logs, and helping me figure out what to fix next.
Get Foundry on Pinokio · Preview 31 on GitHub
Thanks for trying Foundry!
谢谢你来试试 Foundry!
¡Gracias por probar Foundry!
Merci d’avoir essayé Foundry !
Valeu por testar o Foundry!
Danke, dass du Foundry ausprobierst!
Foundryを試してくれてありがとう!
Foundry를 써 주셔서 고마워요!
Foundry आज़माने के लिए शुक्रिया!